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5 Things You Didn’t Know About Octane

5 Things You Didn’t Know About Octane

It’s prety safe to say that Octane Render is getting more popular within the industry. I’ve been using it in production for over a year now and I thought I’d share a few tips I’ve picked up along the way that many people may not know about.

If you learnt anything or you knew some of these, let me know in the comments below!

1. Smooth Glass

If you’re trying to render glass in Octane you might have encountered this problem. If subdiving doesn’t work for you, you might have to switch on the smoothing in the shader under the Common Tab.

2. Light Through Glass

Another tip when working with glass in Octane is if you want light to correctly pass through, simply make sure Fake Shadows is turned on in the glass shader.

3. Cinema 4D Noise

If you’ve tried to use Cinema 4D Noise in your Octane Shaders you might run into this issue. Octane actually converts C4D nodes into textures before render time. You need to make sure you change the ‘Render Size’ under the Octane Settings/ C4D Shaders’ menu to something higher.

4. Save Ram with Float Textures

Another tip when working with glass in Octane is if you want light to correctly pass through, simply make sure Fake Shadows is turned on in the glass shader.

5. Render Double Sided with Octane

It’s a bit of a different setup but once you know how rendering double sided is easy in Octane. All you have to do is create a separate material for the fron and back then join them togetrher with a ‘Side’ node connected to an Octane mix material.

Bonus. Round Edges with Octane Shaders

If the bevel deformer isnt working for you, a quick way to add round edges to your model is to do it straight in an Octane Shader at render time. Under the ‘Common’ tab just add a value to the ‘Rounded Edges’ menu.