3D Rendering for VFX and Games – The Beginners Redshift Course

  • All Redshift Settings (Main and Advanced)
  • Redshift Lights, Camera and Materials
  • Redshift Shaders and Nodes
  • Dynamic Simulations with X-Particles
  • Dynamic Simulations with Explosia FX
  • Texturing Workflow
  • Procedural Techniques
  • Compositing
  • Rendering Techniques with Redshift
  • Best Practices and Pro Tips
  • Over 150 on-demand video covering all Redshift topics, of which:
  • 66 beginner level lessons on Redshift settings, Lights, Camera & Materials
  • 88 intermediate level lessons on advanced techniques to help you get amazing renders
  • VDB files, Noise material pack, HDRI maps pack, IES lights pack, RS layouts 
  • Links for free 3D models and textures
  • Full lifetime access
  • Access to Exclusive Student Group
  • Access on Desktop and Mobile
  • Online Support & Student Discussion
  • 30-Day Money-Back Guarantee

Redshift Fundamentals

We will take you through everything you need to know about Redshift to improve your workflow and get nice-looking renders. We will cover all topics on Redshift Setting, Lights, Camera, Materials, Shaders, Nodes, X-Partcles and ExplosiaFX Simulations, Volume Builders, Procedural , Texturing and Rendering Techniques.

Overview

1
The Ultimate Redshift Course Intro
01:04
2
Welcome to the Course!
3
How to Study The Beginners Redshift Course
04:16
4
Beginners Redshift Downloads

Beginners Chapters

1
2A – How to Create Scene
07:34
2
2B – High-Poly Model Optimization
03:34
3
2C – Cinema 4D Layout
00:54
4
3 – Menu
03:16
5
4 – Nodes
07:49
6
5 – RenderView
09:43
7
6 – RenderView Performance
00:58
8
7 – Reference Materials
01:20

Lights

1
8 – Lights
11:26
2
9 – Area Light
04:41
3
10 – Dome Light
04:46
4
11 – IES Light
01:30
5
12 – Infinite Light
01:42
6
13 – Point Light
01:04
7
14 – Spot Light
01:42
8
15 – Portal Light
02:03
9
16 – Physical Sun
02:51
10
17 – Sky Sun Rig
05:22
11
18 – Sample Basics
02:57
12
19 – HDRI
02:41
13
20 – Volumetric Lighting
04:55
14
21 – Fog
04:24
15
22 – Noise Environment
03:29
16
23 – 3Point Lighting
04:45
17
24 – Lighting Tricks
06:04
18
25 – GI
04:22
19
26 – Object Tag
06:48
20
27 – Caustics
05:52
21
28 – Caustics Tricks
03:39

Camera

1
29 – Camera
03:27
2
30 – Camera Tag
05:42
3
31 – Bokeh
06:15

Materials

1
32 – PBR
01:10
2
33 – Linear Workflow for Nodes
09:26
3
34 – RS Material
03:27
4
35 – Diffuse
03:09
5
36 – Reflection
06:08
6
37 – IOR, Edge, Metalness
04:49
7
38 – Refraction
03:33
8
39 – Single SSS Transmittance
05:59
9
40 – Single SSS Extinction
04:13
10
41 – Multi SSS
05:04
11
42 – Coating
02:58
12
43 – Overall and Emission
04:58
13
44 – Optimizations and Advanced
02:08
14
45A – Texture Node Intro
01:58
15
45B – Texture Node and Textures with UV
05:08
16
46 – Bump and Normal Map
04:44
17
47 – Round Corners
01:52
18
48 – Ramp Node – UV Map
06:17
19
49 – Ramp Node – ALT
03:32
20
50 – Color Correct
02:25
21
51 – Fresnel Node
03:39
22
52 – Ambient Occlusion
05:24
23
53 – State Node Introduction
01:30
24
54 – State Node Normal
04:48
25
55 – State Node Raylength
02:49
26
56 – State Node Rayposition
03:23
27
57 – Curvature Node
04:59
28
58 – Curvature Radius Variations
04:13
29
59 – Noise Node
05:30
30
60 – Change Range Nodes
10:16
31
61 – TriPlanar Projection Node
07:28
32
62 – Displacement and Displacement Blender
09:14
33
63 – Tessellation Workflow
05:57
34
64 – Material Blender and Bump Blender
07:16
35
65 – Color Layer, Mix, Composite
07:40
36
66 – Math Nodes
05:12

Intermediate Chapters

1
Intermediate Chapters Intro
01:50
2
1 – Volume Shader – Explosion
11:37
3
2 – Render Setting – Volume
04:40
4
3 – Volume Tricks
10:09
5
4 – Volume Scene
08:07
6
67 – Bonus: Basic Procedural Techniques
45:19
7
24 – Render Settings – Fast Technique
14:44
8
25 – Render Settings – Unified Sampling
04:29
9
26 – Render Settings – Effective Technique
12:11
10
20 – Skin Shader – Workflow
10:48
11
47 – Specular vs Metalness
11:44

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