3D Rendering for VFX and Games – The Ultimate Redshift Course

  • All Redshift Settings (Main and Advanced)
  • Redshift Lights, Camera and Materials
  • Redshift Shaders and Nodes
  • Dynamic Simulations with X-Particles
  • Dynamic Simulations with Explosia FX
  • Texturing Workflow
  • Procedural Techniques
  • Compositing
  • Rendering Techniques with Redshift
  • Best Practices and Pro Tips
  • Over 150 on-demand video covering all Redshift topics, of which:
  • 66 beginner level lessons on Redshift settings, Lights, Camera & Materials
  • 88 intermediate level lessons on advanced techniques to help you get amazing renders
  • VDB files, Noise material pack, HDRI maps pack, IES lights pack, RS layouts 
  • Links for free 3D models and textures
  • Full lifetime access
  • Access to Exclusive Student Group
  • Access on Desktop and Mobile
  • Online Support & Student Discussion
  • 30-Day Money-Back Guarantee

Redshift Fundamentals

We will take you through everything you need to know about Redshift to improve your workflow and get nice-looking renders. We will cover all topics on Redshift Setting, Lights, Camera, Materials, Shaders, Nodes, X-Partcles and ExplosiaFX Simulations, Volume Builders, Procedural , Texturing and Rendering Techniques.

Overview

1
The Ultimate Redshift Course Intro
01:04
2
Welcome to the Course!
3
How to Study The Ultimate Redshift Course
04:16
4
Ultimate Redshift Downloads

Beginners Chapters

1
2A – How to Create Scene
07:34
2
2B – High-Poly Model Optimization
03:34
3
2C – Cinema 4D Layout
00:54
4
3 – Menu
03:16
5
4 – Nodes
07:49
6
5 – RenderView
09:43
7
6 – RenderView Performance
00:58
8
7 – Reference Materials
01:20

Lights

1
8 – Lights
11:26
2
9 – Area Light
04:41
3
10 – Dome Light
04:46
4
11 – IES Light
01:30
5
12 – Infinite Light
01:42
6
13 – Point Light
01:04
7
14 – Spot Light
01:42
8
15 – Portal Light
02:03
9
16 – Physical Sun
02:51
10
17 – Sky Sun Rig
05:22
11
18 – Sample Basics
02:57
12
19 – HDRI
02:41
13
20 – Volumetric Lighting
04:55
14
21 – Fog
04:24
15
22 – Noise Environment
03:29
16
23 – 3Point Lighting
04:45
17
24 – Lighting Tricks
06:04
18
25 – GI
04:22
19
26 – Object Tag
06:48
20
27 – Caustics
05:52
21
28 – Caustics Tricks
03:39

Camera

1
29 – Camera
03:27
2
30 – Camera Tag
05:42
3
31 – Bokeh
06:15

Materials

1
32 – PBR
01:10
2
33 – Linear Workflow for Nodes
09:26
3
34 – RS Material
03:27
4
35 – Diffuse
03:09
5
36 – Reflection
06:08
6
37 – IOR, Edge, Metalness
04:49
7
38 – Refraction
03:33
8
39 – Single SSS Transmittance
05:59
9
40 – Single SSS Extinction
04:13
10
41 – Multi SSS
05:04
11
42 – Coating
02:58
12
43 – Overall and Emission
04:58
13
44 – Optimizations and Advanced
02:08
14
45A – Texture Node Intro
01:58
15
45B – Texture Node and Textures with UV
05:08
16
46 – Bump and Normal Map
04:44
17
47 – Round Corners
01:52
18
48 – Ramp Node – UV Map
06:17
19
49 – Ramp Node – ALT
03:32
20
50 – Color Correct
02:25
21
51 – Fresnel Node
03:39
22
52 – Ambient Occlusion
05:24
23
53 – State Node Introduction
01:30
24
54 – State Node Normal
04:48
25
55 – State Node Raylength
02:49
26
56 – State Node Rayposition
03:23
27
57 – Curvature Node
04:59
28
58 – Curvature Radius Variations
04:13
29
59 – Noise Node
05:30
30
60 – Change Range Nodes
10:16
31
61 – TriPlanar Projection Node
07:28
32
62 – Displacement and Displacement Blender
09:14
33
63 – Tessellation Workflow
05:57
34
64 – Material Blender and Bump Blender
07:16
35
65 – Color Layer, Mix, Composite
07:40
36
66 – Math Nodes
05:12
37
67 – Bonus: Basic Procedural Techniques
45:19

Intermediate Chapters

1
Intermediate Chapters Intro
01:50
2
1 – Volume Shader – Explosion
11:37
3
2 – Render Setting – Volume
04:40
4
3 – Volume Tricks
10:09
5
4 – Volume Scene
08:07
6
5 – SSS Materials – Single SSS
10:04
7
6 – SSS Materials – SSS Shader and Multi SSS
11:27
8
7 – SSS Tricks
05:42
9
8 – Incadescent Shader
06:56
10
9 – Nodes Tricks
07:35
11
10 – Imperfection – Intro
02:40
12
11 – Imperfection – Edges
04:09
13
12 – Imperfection – Color, Roughness, Bump
06:44
14
13 – Procedural Scratches
08:05
15
14 – Procedural Dirt
06:41
16
15 – Procedural Dust
04:22
17
16 – Procedural Terrain
14:47
18
17 – Procedural Surface Generator
10:28
19
18 – Car Paint Shader
08:42
20
19 – C4D Shader
07:06
21
20 – Skin Shader – Workflow
10:48
22
21 – Skin Shader – Tricks
04:02
23
22 – Sprite Shader
07:49
24
23 – Hair Shader
36:20
25
24 – Render Settings – Fast Technique
14:44
26
25 – Render Settings – Unified Sampling
04:29
27
26 – Render Settings – Effective Technique
12:11
28
27 – Environment Shader
06:37
29
28 – Iridescence Shader
12:27
30
29 – X-Ray Shader
05:21
31
30 – Experimental Shader
10:43
32
31 – Multiprojection Mapping
06:37
33
32 – Matte-Shadow Catcher
07:04
34
33 – Vertex Weight Map
06:31
35
34 – Fields Workflow
09:09
36
35 – Vertext Paint and Fields
07:38
37
36 – RS Proxy
07:37
38
37 – Randomize
06:03
39
38 – CG Integration into the shot
11:49
40
39 – AOV
15:03
41
40 – Post FX
05:43
42
41 – Lighting Techniques
16:42
43
42A – Double Sided Materials
05:08
44
42B – Shader Switch
07:55
45
42C – Ray Switch
03:30

X - Particles

1
X-Particles Intro
03:25
2
X-Particles Simulation
11:54
3
X-Particles Rendering
07:39
4
X-Particles Cache and MB
07:50
5
X-Particles from Textures
09:52
6
X-Particles Trails-Hairs
06:21
7
X-Particles Collisions
04:41
8
X-Particles Fluids
04:39
9
X-Particles OpenVDB Mesher
05:51
10
X-Particles OpenVDB Mesh Rendering
05:13
11
XP Trails Algorithm
03:34
12
XP OpenVDB Mesher vs Volume Builder
07:21
13
Volume Builder Rendering
07:31
14
X-Particles Tips
05:34

Texturing Workflow

1
47 – Specular vs Metalness
11:44
2
48 – Substance Workflow
12:36
3
49 – Megascans Workflow
07:24
4
50 – Quixel Mixer
21:40
5
51 – Texture Tiling Fix
12:16
6
52 – Procedural Shading
10:08

XP ExplosiaFX

1
Explosia FX Simulation
09:13
2
Explosia FX Rendering
12:16
3
Explosia FX Forces and Advection
07:24
4
Explosia Render Tips
04:32

Compositing

1
NUKE Compositing
01:12:26
2
Before you go…
3
Review The Ultimate Redshift Course

Bonus Chapters

1
Bonus Chapters Intro
01:25
2
1 – SSS Effect
20:03
3
2 – GI Modes
04:58
4
3 – FOG with Noise Breakup
10:47

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