Hey Matt,
Great find! Animagraffs has some awesome breakdowns.
For the semi-transparent material with colored edges, they’re likely using a Fresnel effect or a thin-film shader in their material setup. In Redshift (or any other renderer), you can achieve this by:
- Using Fresnel in the Opacity or Transmission – This makes the center fully transparent while keeping the edges visible.
- Adding a Rim Light or Subsurface Scattering – To enhance the glow around the edges.
- Using a Custom Shader – In Redshift, the RS Material with a Transmission color and a Fresnel node in the Opacity slot can help get that look.
For the smokey air inside the pipes, it’s probably:
- An animated texture mapped inside a transparent object.
- A volumetric shader inside the pipes with noise-driven density.
- A post-processing trick using compositing.
You could try Redshift Volume with a noise texture or even an animated VDB if you want full control (Pyro can also give you very realistic looking smoke but you need a lot of RAM and storage).
I think I might add this one to my list of tutorials to make too, a few people have contacted me about this kind of thing.
Hope that helps
Cheers,
Dave