CG Shortcuts Forum

Your Cinema 4D Questions Answered.

Learn Cinema 4D Forums Cinema 4D – Forum Text Ribbon Flip

  • Text Ribbon Flip

    Posted by youragain on April 11, 2025 at 3:24 pm

    Is this complicated, or am I making it complicated?

    I have text that is meant to slide off of a package, and resolve in a roundel. The complication is the flip of the geometry (with adjusted art on the red side), otherwise, one of the words is upside down and backwards.

    Is there a simpler way than the convolution I’ve created? (the red & blue materials are for visualization.)

    Dave replied 1 day, 2 hours ago 2 Members · 6 Replies
  • 6 Replies
  • Dave

    Administrator
    April 13, 2025 at 5:12 pm

    Hi Jurgen, if you remove the Rail (which is causing the twist as its not a clean spline) and just set your text material to show on the FRONT rather than the BACK it should work correctly.

  • youragain

    Member
    April 13, 2025 at 9:34 pm

    Thanks Dave. The problem without the twist is that the word ‘promise’ is upside down. The other thing that is happening is that the texture seems to be locked and backwards in the c4d file.

    Is spline wrap the wrong approach to take?

    • Dave

      Administrator
      April 14, 2025 at 6:51 pm

      Spline wrap is perfect for this kind of thing but your text needing to flip adds some complication. You could just flip the letters within the texture itself as an animated image sequence so as it goes into place the letters are subtly rotated

    • Dave

      Administrator
      April 14, 2025 at 6:52 pm

      If things are reversed, you can flip your texture or reverse the spline

  • youragain

    Member
    April 16, 2025 at 1:45 pm

    I tried a version with cubes & nulls along a spline in order to move as desired in space. ( project collect: https://f.io/h1HVSK6y ) The textures aren’t operating as expected when the cubes flip, and overlapping cube seems to be a bit problematic when making adjustments to the type alignment. Additionally, spline animation is a bit chunky. I am wondering what options might help or if a rebuild in a different method would help.

    Is my method is too basic, or I am missing the opportunity to use a tool that would make this a non-issue?

    Thanks

    • Dave

      Administrator
      April 16, 2025 at 9:27 pm

      Hi Jurgen, I’m off for Easter till Tuesday, but I’ll have a look and get back to you then, sounds like you need a guide spline and need to set the spline points to uniform so its even and the speed will remain constant as your object travels along the speed – you could take a look at the box rolling tutorial where I discuss something similar

Log in to reply.

Newsletter

Sign up to our newsletter

Newsletter