Old projects and CG assets lying around collecting dust? Sell (or share) your files with the community and make some extra income.
Send us your old CG Assets (Project Files, 3D Models or Materials) and we’ll make them available to the community – you can give them away for free or sell them in our store – we’ll take care of everything else.
Not only is it a great way to learn or promote your work, but sharing Project Files, 3D Models and Materials can really help other artists out! We’re all about shortcuts here and we’ve found sharing files to be the ultimate shortcut!
Your work is valuable! Set your own pricing and keep track of your sales live with sales reports right here in your cgshortcuts.com account dashboard. Best of all – we handle all the payments, hosting and promotion of your files!
Show off your work and support the community. If you’d prefer to share a Project File, 3D Model or Material (or even create a tutorial), we’d be happy to host it for you! We’ll even help promote your portfolio by linking to you from our site and social media!
Fill in the form and start selling (or sharing) on CG Shortcuts.com today!
You choose the price and keep 96% of any sales made through the site (That’s a better rate than Gumroad & ArtStation).
Listing your products on CG Shortcuts is free. No matter how many sales you make, you’ll never be charged a fee for listing your files.
Just fill in the form and let us know what you’d like to sell. We’ll get back to you asap with all the next steps.
Project Files, Materials and 3D Models are the most popular assets on CG Shortcuts. Anything you think would be helpful to the community.
Yes, as long as they are relevant to the CG community – all assets must be your own work (this includes textures, models and materials etc) an not infringe on anyone else’s copyright.
We are sharing primarily Cinema 4D and Houdini files – but all CG software files are fine.
You set the price of your downloadable files and up to 96% of sales go to you. See full list of revenue share here.
When you have been accepted as an Author, you will have access to a sales area dashboard where you can monitor your sales and payments in real-time.
Includes Project Files, 3D Models and Materials
Digital Asset – Author’s promoted sale
Authors have the option to generate a special link to promote their content (or link directly from their nominated website). When a user visits CG Shortcuts using this link and purchases their content within 1 week, the author gets 96% of that sale.
Digital Asset – Organic purchase + Membership Opt In
Digital Assets are eligible to be part of our Membership Program – if you opt in you’ll get a higher rate on organic purchases *plus you’ll also get a share of the membership revenue if your course is accessed via members. More info here.
Digital Asset – Organic purchase
When a user organically finds the Authors content and makes a purchase, the Author takes 70% of that sale.
Digital Asset – CG Shortcuts Collaboration
If we work on an asset together (or we need to alter your files), we split the workload – so we also split the revenue 50/50 (we still handle the payments fee’s and expenses though – so it still works out better for you;)
Digital Asset – Affiliate link
When a user visits our site from your nominated website or via one of your affiliate links and purchases any product created by a different Author within 1 week of their visit – you’ll also recieve 20% of the sale.
CG Shortcuts also offers Paid Membership Subscriptions where users can pay a monthly or yearly fee to access selected content on the site.
Most of the content offered in the subscription model is created by CG Shortcuts itself, but we offer a share of subscription revenues to Authors who wish to join the program.
Basically if a user accesses your product during their subscription (access is limited to 10 items per day) it will be logged in our system and at the end of the monthly or yearly payment period, you will also receive a percentage of the subscription profits.
At the end of a customer’s membership period (monthly or yearly), we add ALL the products that customer chose to download in that period. We then split the money earned from the original membership purchase between all the Authors whose products were downloaded by the customer. Authors will only earn a percentage of the value of their products to the store. The way we split the cost between Authors is “weighted” based on the “actual” cost of the products they downloaded. For example, if a customer pays $100 for membership for 30 days and downloads 10 differently-valued products from 10 different Authors, at the end of 30 days it triggers commissions as follows:
1. Calculate the total “value” of ALL products downloaded by the customer.
Adding up the “actual” price of each product accessed.
2. Calculate the percentage, or “weight” each product is worth.
For each accessed product, we then divide the “actual” price by the total value (from step 1 above). This tells us the percentage of the total that each product is worth.
3. Find the actual value of each product. Using the percentage (from step 2 above), we then split the $100 that the customer paid for the membership so we know what each product was actually worth in real money.
4. Finally we split the value of the product with the Author. Each Author will have a commission percentage (see the above table). That commission percentage now comes into play to split the value of their products (from step 3). They will be paid that amount of money.
Note that Authors will not be paid until the end of a customers membership period (monthly or yearly).
Payments are issued on the 1st of every calendar month and only when Author/Affiliate balance exceeds US$100. When the balance in your account is less than US$100, your payout will be processed the following payment period once the amount is greater than US$100 payments will be made via PayPal in US Dollars and may be subject to PayPal fee’s or currency conversion fees. If customer requests a refund in accordance with our refund policy, commissions on that sale will no longer be valid.