Christmas Morphing Baubles in C4D

This project file demonstrates morphing Christmas baubles in Cinema 4D using spline and matrix objects.

It involves creating two splines for the shapes to morph between, distributing points along them, and animating the transition with Inheritance and Delay Effectors for a springy effect. The morph is baked as an Alembic file for looping and cloning, with vertex maps and effectors used to add metallic highlights and animation offsets. The file includes fully animated models, textures, lighting, and Redshift Renderer settings using an ACES workflow for enhanced color.

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Type: Project File

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