
Connectors
Explore how Cinema 4D’s Connector object enables realistic physical constraints between dynamic objects using various joint types like hinges, springs, and fixed connections.
Discover the power of the Connector object in Cinema 4D’s Simulation System to bind dynamic objects with physical behaviors. Learn to create articulated mechanisms, ragdoll rigs, chains, and mechanical assemblies by connecting objects with hinges, springs, fixed joints, and more. The Connector works by linking two objects with relative position and rotation constraints, visualized clearly in the viewport for easy setup and adjustment. Ideal for adding realism to simulations involving moving parts, interactive characters, and flexible linkages, the Connector integrates seamlessly with Cinema 4D’s dynamic tags and simulation workflow for fully controllable, non-destructive physics-based animations.
These lessons are compiled as part of the Cinema 4D Essentials course – a curated collection of useful tutorials from around the web. Video credit: TutorialCells software.
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Type: Lesson
Link is for members only version of the content, you can find free version here.