
Constraints
Constraints in Cinema 4D are rigging tags that control an object’s position, rotation, and scale by linking it to one or more target objects for precise animation control.
Constraints in Cinema 4D are rigging tags that control an object’s position, rotation, and scale by linking it to one or more target objects for precise animation control. They enable flexible and non-destructive rigging by restricting or driving an object’s transform based on other objects without changing the hierarchy directly. Constraints support various types such as position, scale, rotation, aim, and up vector, allowing animators to blend and weight influences from multiple targets. This makes them essential for advanced character rigs, camera animations, mechanical movements, and any scenario requiring smooth, controlled relationships between objects.
These lessons are compiled as part of the Cinema 4D Essentials course – a curated collection of useful tutorials from around the web. Video credit: Eric Small
Membership Required: Free, Lifetime, Monthly, Yearly
Type: Lesson
Link is for members only version of the content, you can find free version here.