
Baking
Convert procedural animations into fixed keyframe data for easier editing and export.
Baking in Cinema 4D transforms dynamic or procedural animations, simulations, or expressions into standard keyframes. This process improves playback performance, enables exporting animations to other software or game engines, and allows for manual tweaking of complex rigs or effects by freezing their motion into editable keyframe data. Baking is essential for optimizing scenes and ensuring consistent animation timing and values.
These lessons are compiled as part of the Cinema 4D Essentials course – a curated collection of useful tutorials from around the web. Video credit: Dose of Motion.
Membership Required: Free, Lifetime, Monthly, Yearly
Type: Lesson
Link is for members only version of the content, you can find free version here.