
Cloth Surface
Discover how to use the Cloth Surface generator in Cinema 4D to add thickness and subdivision to polygonal objects for soft, padded, or cloth-like effects in a non-destructive workflow.
Cloth Surface in Cinema 4D is a generator that automatically adds adjustable thickness and smooth subdivision to any polygon object placed as its child. It’s commonly used to give depth to cloth simulations, volume builder outputs, or low-poly models, transforming flat geometry into plush, inflated forms. With real-time feedback and non-destructive settings, it’s a versatile tool for stylized modeling, motion graphics, and realistic soft-body rendering, making it an essential part of any Cinema 4D artist’s toolkit.
These lessons are compiled as part of the Cinema 4D Essentials course – a curated collection of useful tutorials from around the web. Video credit: Greyscalegorilla.
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Type: Lesson
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