
Remesh
Discover how Cinema 4D’s 2025 Remesh tool simplifies retopology by creating clean, quad-based meshes from complex sculpted, scanned, or voxel models with advanced controls for topology flow, density, and UV preservation.
The Cinema 4D Remesh tool (2025) is a powerful feature designed to convert dense, noisy, or high-poly meshes into optimized quad-dominant geometry, perfect for artists working with sculpted or scanned models. It offers versatile settings like algorithm choice, polygon count, edge preservation, symmetry, and spline-guided edge flow to tailor mesh topology for smoother deformation and improved downstream workflows. Whether you’re refining photogrammetry scans or sculpted assets, this tool enhances mesh uniformity while preserving essential attributes such as UVs and vertex maps. Ideal for 3D modelers seeking faster, cleaner retopology with non-destructive editing flexibility.
These lessons are compiled as part of the Cinema 4D Essentials course – a curated collection of useful tutorials from around the web. Video credit: TutorialCells software
Membership Required: Free, Lifetime, Monthly, Yearly
Type: Lesson
Link is for members only version of the content, you can find free version here.