Jitter

Jitter in Redshift for Cinema 4D introduces controlled random variation in shaders and textures, breaking uniform patterns to create more natural, organic-looking materials.

The Jitter node in Redshift procedurally adds randomized offsets to input values like colors, coordinates, or normals, helping artists avoid repetitive textures and achieve realistic surface variation. Adjustable parameters like seed, amount, and frequency give fine control over the randomness intensity and pattern. It’s widely used for subtle color variation, UV distortion, surface irregularities, and even procedural animation by varying the seed over time. Integrated efficiently with Redshift’s GPU-accelerated shader system, Jitter is a key tool for richer, more believable materials.
Video credit: Greyscalegorilla.

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