Bump

Master bump and normal mapping in Cinema 4D with Redshift to add detailed surface textures like scratches and grooves without increasing mesh complexity, enhancing realism while maintaining performance.

This post covers essential bump and normal mapping workflows in Cinema 4D using Redshift, showing how to simulate fine surface details such as scratches, grooves, and embossing by manipulating surface normals rather than geometry. Learn how to connect grayscale height maps and RGB normal maps, blend multiple layers with the Bump Blender shader, and incorporate procedural noise for organic variations—all while understanding when to use bump mapping versus displacement for optimal results. These techniques boost photorealistic renders and close-up shots by adding texture depth efficiently without heavier geometry processing.
These lessons are compiled as part of the Cinema 4D Essentials course – a curated collection of useful tutorials from around the web. Video credit: Greyscalegorilla

Membership Required: Free, Lifetime, Monthly, Yearly

Type: Lesson

GO TO CONTENT

Link is for members only version of the content, you can find free version here.

← Previous Next →