Better Cloth Sims with Clones

Better cloth simulations with clones by using low-resolution proxies and baking them as Alembic files.

This lesson explains how to improve cloth simulation performance in Cinema 4D when working with multiple clones by employing low-res proxy objects, connecting them, and then baking the results into an Alembic cache for smoother and more efficient animation workflows.

Membership Required: Lifetime, Yearly

Type: Lesson

GO TO CONTENT
← Previous Next →