Color User Data

Color User Data in Cinema 4D lets you assign and use custom color attributes on objects to drive shaders, MoGraph effects, and procedural controls without relying on UVs or textures.

This tutorial dives into Cinema 4D’s powerful Color User Data feature, a versatile tool for creating and managing custom RGB color attributes directly on objects. Learn how these color fields integrate seamlessly with shaders, XPresso, and MoGraph to drive material variations, procedural effects, and animation controls with ease and flexibility. By leveraging color-based metadata, artists can streamline workflows, achieve non-destructive variations, and add detailed control to complex scenes — all without the need for traditional texture maps or UV setups. Perfect for users aiming to enhance shader complexity, automate clone variations, or create animator-friendly rigging systems, this post reveals the potential of color-driven user data for dynamic 3D projects.
These lessons are compiled as part of the Cinema 4D Essentials course – a curated collection of useful tutorials from around the web. Video credit: Greyscalegorilla

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