
Displacement
Discover how Redshift displacement in Cinema 4D physically alters geometry at render time to add realistic surface detail, accurate shadows, and enhanced silhouettes for high-fidelity 3D renders.
This post covers the powerful displacement features available in Redshift for Cinema 4D 2025, explaining how height-field and vector displacement maps modify mesh geometry through tessellation to create intricate surface details and true depth. Learn the essential workflow for setting up displacement, including material connections, Redshift object tags, and tessellation controls such as screen-space and world-space methods. The guide also highlights automatic displacement setup in recent versions, vector displacement support for complex sculpted shapes, and best practices for optimal image formats, UVs, and performance. These tools enable photorealistic rendering workflows essential for character modeling, product visualization, and detailed motion graphics.
These lessons are compiled as part of the Cinema 4D Essentials course – a curated collection of useful tutorials from around the web. Video credit: Maxon Training Team
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Type: Lesson
Link is for members only version of the content, you can find free version here.