Material/Texture Stacking & Mixing

Learn how to stack and mix materials and textures in Redshift for Cinema 4D to create layered, dynamic, and highly detailed surfaces with ease.

This tutorial explores Redshift’s material and texture stacking workflow in Cinema 4D, enabling artists to layer multiple shaders and textures on a single surface. Whether you’re adding decals, dirt, rust, or painted details, the system uses blend modes, procedural masks, and layering tools to offer complete control over material complexity without destructive setups. Perfect for stylized design, aged surfaces, and multi-texture compositions, it also integrates seamlessly with the node editor, procedural textures, and MoGraph tools for advanced workflows.
These lessons are compiled as part of the Cinema 4D Essentials course – a curated collection of useful tutorials from around the web. Video credit: Alan Pun.

Membership Required: Free, Lifetime, Monthly, Yearly

Type: Lesson

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