Random Effector

Learn how to use the Random Effector in Cinema 4D to add dynamic, natural randomness to cloned objects by varying position, scale, rotation, and color, enhancing the realism and visual complexity of your motion graphics and animations.

The Random Effector introduces organic variation to your clones by applying random transformations across position, scale, rotation, and other attributes. It supports falloffs, weight maps, and fields for precise control over the randomness distribution. This makes it ideal for breaking up uniform patterns, animating natural effects like grass or particles, and creating lively, evolving animations with fully animatable parameters.

These lessons are compiled as part of the Cinema 4D Essentials course – a curated collection of useful tutorials from around the web. Video credit: Behind the Button.

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Type: Lesson

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