
RS Standard Material
Master the Redshift Standard Material in Cinema 4D to create realistic, physically-based shaders for everything from metals and glass to skin and fabric.
This tutorial breaks down the Redshift Standard Material—the core physically-based shader in Redshift for Cinema 4D. Designed to simulate real-world surface behavior, it supports advanced features like reflection, refraction, subsurface scattering, and anisotropy. Whether you’re building basic plastics or complex organic surfaces, this flexible shader offers artist-friendly controls and deep integration with the Redshift node system for procedural texturing and fine-tuned realism. Ideal for daily renders, animation, and high-end visualization.
These lessons are compiled as part of the Cinema 4D Essentials course – a curated collection of useful tutorials from around the web. Video credit: MographPlus.
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Type: Lesson
Link is for members only version of the content, you can find free version here.