
Standard Material – SSS Random Walk
Learn how to create realistic subsurface scattering effects using Redshift’s Random Walk SSS model.
This lesson from The Ultimate Redshift Masterclass covers the Random Walk subsurface scattering shader in Redshift, ideal for simulating organic materials like skin, wax, and marble with natural light diffusion and translucency for ultra-realistic renders.
Membership Required: Lifetime, Yearly
Type: Lesson