TriPlanar

Learn how triplanar projection in Cinema 4D and Redshift enables seamless, UV-free texture mapping by blending three planar projections, ideal for natural materials and complex geometry.

This post explores the triplanar projection technique, a powerful method for applying textures without UV mapping by blending projections aligned to the X, Y, and Z axes. Perfect for organic models, landscapes, or scanned objects, triplanar mapping helps eliminate visible seams and distortion while maintaining consistent texture scale. Discover how to integrate triplanar nodes into Redshift or standard Cinema 4D materials, adjust blending and scale parameters, and layer textures for complex looks. This approach accelerates look development workflows, especially when working with procedural materials or imperfect UVs.
These lessons are compiled as part of the Cinema 4D Essentials course – a curated collection of useful tutorials from around the web. Video credit: Cinema 4D Quick Tips

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Type: Lesson

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