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The Ultimate Redshift Masterclass

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  1. Overview

    Why Use Redshift Render
  2. Hardware Suggestions and Redshift Benchmark
  3. How to Install Redshift and the C4D Plugin
  4. Redshift Quickstart
  5. How to Create a Redshift Workspace
  6. The Redshift Renderview
  7. UPDATE 2022: Redshift UI Changes for S26 and CPU GPU Hybrid Rendering
  8. Materials
    Output Node
  9. RS Materials Diffuse
  10. Reflections
  11. Refractions
  12. Sub-Surface Scattering
  13. Sheen
  14. Backlight-Translucency
  15. Coating
  16. Overall
  17. Incandescant
  18. Hair
  19. Skin
  20. Material Blender
  21. Sprite
  22. More SSS
  23. Car Paint
  24. Material Converter
  25. Standard Material - Overview and Diffuse
  26. Standard Material - Presets and Assets
  27. Standard Material - Geometry
  28. Standard Material - Metal
  29. Standard Material - Thin Film
  30. Standard Material - Glass - Transmission Depth
  31. Standard Material - SSS Random Walk
  32. Nodes
    AO
  33. Camera Map
  34. Curvature
  35. Noise and Maxon Noise
  36. Ramp
  37. Texture Maps
  38. Wireframe
  39. AOV Node
  40. Bump
  41. Bump Blender
  42. C4D Shader
  43. Displacement
  44. User Data
  45. Fresnel
  46. Reference
  47. Multishader
  48. Round Corners
  49. Triplanar
  50. UV Projection
  51. Volumes
  52. Math Nodes
  53. Color Nodes
  54. Maxon Noise Input Source
  55. UPDATE 2022: New Node Editor Workflow in C4D S26
  56. Redshift Material Projects
    Redshift Bubbles
  57. Redshift Fog Noise
  58. Redshift Greebles
  59. Redshift Jade
  60. Redshift PBR Workflow
  61. Redshift Stickers and Decals
  62. Redshift Wet Road
  63. Rendering
    Render Settings Basics
  64. CPU vs GPU vs Hybrid and Speed Tests
  65. Optimization - How to Speed Up Your Renders
  66. Sampling In Depth - Automatic vs Manual
  67. RenderView Vs Viewport Render
  68. Denoiser
  69. Progressive Vs Bucket
  70. RT Render (Real Time)
  71. Rendertime Geometry
  72. Rendering Hair
  73. Rendering Particles
  74. AOVs
  75. Redshift Object Tag (Visible)
  76. Redshift Object Tag (matte Shadow + Alpha Reflection)
  77. Lighting
    RS Lighting- The basics
  78. Point Light
  79. Spot Light
  80. Infinite Light - also Long Shadows
  81. Area Light
  82. Dome Light
  83. IES Lights
  84. Portal
  85. Sun and Sky
  86. GI (Global Illumination)
  87. Volumetric Lighting
  88. Caustics
  89. Lighting Quick Tips
  90. Gobos
  91. Camera
    Camera Overview
  92. Standard Camera
  93. Fisheye Camera
  94. Spherical Camera
  95. Cylindrical Camera
  96. Stereo Spherical Camera
  97. Bokeh Depth of Field
  98. Motion Blur
  99. REDSHIFT LIGHTING AND RENDERING PROJECTS
    Colorful Gradient Trick
  100. Studio Lighting and Infinite Floor
  101. Bonus
    Matrix Scatter
  102. Redshift Proxy
Lesson 19 of 102
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Skin 6:30

Derek Kirk August 18, 2021

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