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  • bake multiple baked textures into one single texture

    Posted by stephan on October 10, 2024 at 4:17 am

    Hello. Each object of my sliced planet is nicely baked with a single texture. BUT how do I bake multiple baked textures into one single texture? Of course all objects have to remain separate. Was asked to do this for unity import. Thanks for any hint.

    Dave replied 1 day, 21 hours ago 2 Members · 2 Replies
  • 2 Replies
  • Dave

    Administrator
    October 20, 2024 at 8:38 pm

    Hi Stephan, If you select all objects, switch to polygons mode and in the UV Editor layout, under UV Packing, you can fit all UV islands into one texture by clicking APPLY under UV Packing.

    This way all objects can share a single texture (you may need to reproject the textures you currently have to the new UV layout which you can do with the Property Transfer Manager, here’s a video about that:

    https://youtu.be/S6Oq4Xnc-AU?t=1148

  • Dave

    Administrator
    October 20, 2024 at 8:39 pm

    Also make sure the texture map is high enough resolution for everything to fit on there, 4 or 8k maybe

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