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Learn Cinema 4D Forums Cinema 4D – Forum Bullet Tag dynamics vs. Simulation Tag dynamics

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  • Bullet Tag dynamics vs. Simulation Tag dynamics

    Posted by joanna on October 8, 2024 at 6:05 am

    Hello,

    I’ve always wondered when one would use the Bullet Tag Rigid Body/Collider, for example, vs. the Simulation Tag Rigid Body/Collider. Could any of you share your thoughts & experiences on this?

    Dave replied 2 weeks ago 2 Members · 1 Reply
  • 1 Reply
  • Dave

    Administrator
    October 8, 2024 at 5:45 pm

    Hi Joanna, the bullet solver is the older legacy simulation system in Cinema 4D. It was often very slow, unstable and hard to work with (especially for cloth and soft body simulations).

    The new system is much better, it utilizes your GPU so it can simulate much much faster. The new unified system also allows interaction between cloth, soft bodies, rigid bodies, particles, pyro etc (which bullet did not do so well).

    I think the new system is better in every way so I cant see any need to go back to bullet.

    I’d say use the new system (especially if you have a decent GPU) and only use bullet if you’re struggling to get your simulation the way you want it, bullet may work better in certain situations.

    I actually switched back to bullet once when creating this effect: https://cgshortcuts.com/expanding-sphere-effect-in-cinema-4d

    Because I couldn’t achieve the effect in the new version.

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