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parent Constraint Tag
Hello CGshortcuts peeps,
I’m running into an issue I can’t seem to resolve. Some back story – I have a character I’ve rigged, the facial features of which are separate geometry and are, therefore, attached to the rigged geometry by way of a constraint tag/parent attached to one of the bones. This works.
The character has to move in one direction, then rotate to face the other, but its features need to always face the camera. I achieved this by having 2 versions of the character, one regular and the other scaled -1 along the Z axis. I then turn one off and the other on mid-rotation.
Okay, here’s the trouble. Although flipping the geometry and bones along the Z works perfectly in terms of the rigging/skinning, the constrained geometry rotates in opposite direction to the bone. For a rotation around the X axis, it moves correctly, but for the other rotations, like I said, it moves in opposite direction. I know there’s got to be a way to reverse/counter that, but for the life of me I can’t figure it out.
I would be so very appreciate of any help resolving this issue.
Thank you kindly
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