This video tutorial explains how to create a creepy sea anemone/starfish-like creature using MoSplines in Cinema 4D.
Here’s a step-by-step guide on how to create the effect:
- Create a MoSpline.
- Add a MoGraph Cloner object and make the MoSpline its child.
- In the Cloner object, change the mode to “Radial” and the plane to “XZ”. Adjust the radius to make the endpoints touch.
- Increase the count in the Cloner object to add more limbs.
- Add a Gravity object from the Simulate tab to make the MoSplines dynamic.
- Add a Turbulence object from the Simulate tab to create a swaying motion. Adjust the turbulence settings as desired.
- Add a Sweep object and a Circle object. Make the Circle a child of the Sweep, and the MoSpline a child of the Circle.
- Place all of these under the Cloner object to apply the thickness to all limbs.
- Adjust the width of the MoSpline to control the thickness of the limbs.
- Adjust the line graph in the Sweep object’s details to round out the ends of the limbs.
- To make the creature interact with the environment, add a Landscape object.
- Add a Collider Body tag to the Landscape and a Rigid Body tag to the Cloner.
- Adjust the bend and curve in the MoSpline settings to change the simulation.
- Add a Subdivision Surface to the cloner for a smoother final render.
Responses
Here’s incorrect video for this page
Thanks for letting me know Igor, I’ve fixed it now, let me know if you spot any other wrong videos (I guess I forgot to update the link when I redesigned the site last time).
Thx a lot