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Dave replied to the discussion Volume Builder / Mesher Texture mapping Issue. in the forum Cinema 4D – Forum 18 hours ago
Volume Builder / Mesher Texture mapping Issue.
Hi Parag, that’s coming along nicely, well done!
Texturing animated volumes is notoriously difficult, but I think for this example it might be best to use triplanar projection within your material – as that material is from the CG Shortcuts library it already has Triplanar nodes set up for you, just set the mode to REFERENCE so the texture…
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Parag Gaikwad started the discussion Volume Builder / Mesher Texture mapping Issue. in the forum Cinema 4D – Forum a day ago
Volume Builder / Mesher Texture mapping Issue.
Hello Dave I am having issue on applying UV projection on volume mesher. I tried exporting into alembic and tried applying UV proj , its not working. Issue is the texture is traveling at the time of animation and even after animation stops that the projection is wrong. I have attached the file.
Thanks.…
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Dave replied to the discussion Comestics liquid shaders + lighting in the forum Redshift – Forum 3 days ago
Comestics liquid shaders + lighting
Hi Alexandre, good question!
Reflection and refraction will play a big part in getting this look, with a balance of light and dark areas in your scene and lighting.
It might be a good one for a project file and tutorial as its a bit tricky to explain in words.
I’ve added it to the requests list now on this page: https://cgshortcuts.com/requests/
cgshortcuts.com
Want us to cover a tutorial topic? Recreate an effect you've seen? Need a 3D asset for your project? Let us know...
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alex_blackburn started the discussion Comestics liquid shaders + lighting in the forum Redshift – Forum 6 days ago
Comestics liquid shaders + lighting
Hey!
I am always intrigued in how to make, light and shade the kind of comestic scenes in attachment.
It comes from Stylocreative, here is the link:
https://stylocreative.com/skin-care
Would it be possible jint me a bit on how to achieve it?
stylocreative.com
Stylo Creative - ELEVATE EVERYTHING - SKIN
Stylo Creative is a 3D motion and design studio based in Southern California. We collaborate with the most influential brands, innovators and icons in the world to craft moments of beauty and brilliance.
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Dave replied to the discussion 3D models? in the forum CG Shortcuts – Forum a week ago
No worries, Polyhaven also has a great collection of free models
polyhaven.com
Hundreds of free 3D models, ready to use for any purpose. No login required.
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joanna replied to the discussion 3D models? in the forum CG Shortcuts – Forum a week ago
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Dave replied to the discussion Balloon Texture tips in Redshift in the forum Redshift – Forum a week ago
Balloon Texture tips in Redshift
I added a few extra balloon materials to this post that might help you out Bob
https://cgshortcuts.com/dynamic-balloon-rig-in-cinema-4d/ -
Dave replied to the discussion 3D models? in the forum CG Shortcuts – Forum 2 weeks ago
Hi Joanna,
I think CG Trader is probably the best value, you can also offer your own price on most things too so you can get a good deal directly with the artist.
Turbosquid has a big range but they are often the most expensive.
Here’s a list of popular choices:
1. TurboSquid
- Type: Paid (some free models available)
- Pros:
- Extensive library with…
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Dave replied to the discussion Dynamic jewelry in Cinema 4D in the forum Cinema 4D – Forum 2 weeks ago
Hi James, it’s totally doable this way, the tutorial is just a quick dirty cheat to save you some time. There’s some new angular connectors in the 2025 version of C4D too that might help with this kind of thing, I might do another tutorial showing how to set that up
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Dave replied to the discussion Balloon Texture tips in Redshift in the forum Redshift – Forum 2 weeks ago
Balloon Texture tips in Redshift
Hi Bob, the BACK-LIGHTING/TRANSLUCENCY setting is in the old RS Material which you can still use in the latest versions of Redshift if you want to do it that way – The new Standard Material is usually a better option for most things but I still use the old shader pretty often for this sort of thing.
I might do a tutorial on creating a…
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