We take a look at ways to scatter objects (grass, plants, trees and rocks from the asset browser) across our proceedural landscape. While it is possible to use the Cloner, if you’re rendering with Redshift, the Redshift Matrix Scatter is a more optimized solution. We’ll also look at ways to add randomization and proceedural placement of our objects. NOTE: If the scattered objects in your final render do not match what you see in the Redshift Renderview, try moving your Matrix scatter objects to the bottom of the object manager, the issue is sometimes due to the execution order and priorities in the scene.
Procedural Landscape Scene - Redshift File