Dave
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Dave replied to the discussion Volume Builder / Mesher Texture mapping Issue. in the forum Cinema 4D – Forum a week ago
Volume Builder / Mesher Texture mapping Issue.
Good stuff, all the best with your project bud, its looking great!!
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Dave replied to the discussion Volume Builder / Mesher Texture mapping Issue. in the forum Cinema 4D – Forum a week ago
Volume Builder / Mesher Texture mapping Issue.
Hi Parag, that’s coming along nicely, well done!
Texturing animated volumes is notoriously difficult, but I think for this example it might be best to use triplanar projection within your material – as that material is from the CG Shortcuts library it already has Triplanar nodes set up for you, just set the mode to REFERENCE so the texture…
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Dave replied to the discussion Comestics liquid shaders + lighting in the forum Redshift – Forum 2 weeks ago
Comestics liquid shaders + lighting
Hi Alexandre, good question!
Reflection and refraction will play a big part in getting this look, with a balance of light and dark areas in your scene and lighting.
It might be a good one for a project file and tutorial as its a bit tricky to explain in words.
I’ve added it to the requests list now on this page: https://cgshortcuts.com/requests/
cgshortcuts.com
Want us to cover a tutorial topic? Recreate an effect you've seen? Need a 3D asset for your project? Let us know...
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Dave replied to the discussion 3D models? in the forum CG Shortcuts – Forum 3 weeks ago
No worries, Polyhaven also has a great collection of free models
polyhaven.com
Hundreds of free 3D models, ready to use for any purpose. No login required.
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Dave replied to the discussion Balloon Texture tips in Redshift in the forum Redshift – Forum 3 weeks ago
Balloon Texture tips in Redshift
I added a few extra balloon materials to this post that might help you out Bob
https://cgshortcuts.com/dynamic-balloon-rig-in-cinema-4d/ -
Dave replied to the discussion 3D models? in the forum CG Shortcuts – Forum 4 weeks ago
Hi Joanna,
I think CG Trader is probably the best value, you can also offer your own price on most things too so you can get a good deal directly with the artist.
Turbosquid has a big range but they are often the most expensive.
Here’s a list of popular choices:
1. TurboSquid
- Type: Paid (some free models available)
- Pros:
- Extensive library with…
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Dave replied to the discussion Dynamic jewelry in Cinema 4D in the forum Cinema 4D – Forum 4 weeks ago
Hi James, it’s totally doable this way, the tutorial is just a quick dirty cheat to save you some time. There’s some new angular connectors in the 2025 version of C4D too that might help with this kind of thing, I might do another tutorial showing how to set that up
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Dave replied to the discussion Balloon Texture tips in Redshift in the forum Redshift – Forum 4 weeks ago
Balloon Texture tips in Redshift
Hi Bob, the BACK-LIGHTING/TRANSLUCENCY setting is in the old RS Material which you can still use in the latest versions of Redshift if you want to do it that way – The new Standard Material is usually a better option for most things but I still use the old shader pretty often for this sort of thing.
I might do a tutorial on creating a…
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Dave replied to the discussion bake multiple baked textures into one single texture in the forum Cinema 4D – Forum 4 weeks ago
bake multiple baked textures into one single texture
Also make sure the texture map is high enough resolution for everything to fit on there, 4 or 8k maybe
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Dave replied to the discussion bake multiple baked textures into one single texture in the forum Cinema 4D – Forum 4 weeks ago
bake multiple baked textures into one single texture
Hi Stephan, If you select all objects, switch to polygons mode and in the UV Editor layout, under UV Packing, you can fit all UV islands into one texture by clicking APPLY under UV Packing.
This way all objects can share a single texture (you may need to reproject the textures you currently have to the new UV layout which you can do with…
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