Forum Replies Created

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    Dave

    Administrator
    October 28, 2024 at 7:23 am in reply to: Balloon Texture tips in Redshift

    I added a few extra balloon materials to this post that might help you out Bob
    https://cgshortcuts.com/dynamic-balloon-rig-in-cinema-4d/

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    Dave

    Administrator
    October 20, 2024 at 9:04 pm in reply to: 3D models?

    Hi Joanna,

    I think CG Trader is probably the best value, you can also offer your own price on most things too so you can get a good deal directly with the artist.

    Turbosquid has a big range but they are often the most expensive.

    Here’s a list of popular choices:

    1. TurboSquid

    • Type: Paid (some free models available)
    • Pros:
      • Extensive library with millions of models.
      • High-quality, professional-grade assets.
      • Multiple formats including C4D.
    • Cons:
      • Prices can be high for premium models.
      • Licensing terms can be complex for commercial use.

    2. Sketchfab

    • Type: Free and Paid
    • Pros:
      • Huge variety of models, including both free and premium options.
      • Real-time previews of models in 3D space.
      • Great community and ease of direct downloads.
    • Cons:
      • Quality can vary significantly.
      • Not all models include C4D-specific formats.

    3. CGTrader

    • Type: Paid (some free models available)
    • Pros:
      • Large selection of high-quality models, suitable for commercial use.
      • Competitive pricing and discounts.
      • Includes options for both low-poly and high-poly models.
    • Cons:
      • Some models may need conversion or tweaking for C4D.
      • Licensing needs to be checked carefully for commercial use.

    4. Free3D

    • Type: Free and Paid
    • Pros:
      • Good collection of free models suitable for quick projects.
      • No sign-up required for free downloads.
      • Offers C4D-compatible files.
    • Cons:
      • Limited selection compared to bigger marketplaces.
      • Varying model quality, with some outdated assets.

    5. Quixel Megascans

    • Type: Free (with Unreal Engine) and Paid (Standalone)
    • Pros:
      • Ultra-high-resolution scans, excellent for realistic textures and 3D assets.
      • Integrated directly with Cinema 4D via Bridge.
      • Free to use with Unreal Engine projects.
    • Cons:
      • Requires an Epic Games account.
      • Paid plans can be expensive for standalone use.

    6. Adobe Substance 3D Assets (formerly Adobe Stock 3D)

    • Type: Paid (some free models with subscription)
    • Pros:
      • High-quality assets curated for professional use.
      • Integrates well with other Adobe software.
      • Access to both models and materials.
    • Cons:
      • Requires an Adobe subscription for access.
      • Limited free content compared to subscription plans.

    7. Blender Market

    • Type: Paid (some free models)
    • Pros:
      • Focus on supporting independent creators.
      • Large selection of models, including realistic and stylized assets.
      • Good quality control and detailed reviews.
    • Cons:
      • Models may require conversion for use in Cinema 4D.
      • Price can be high for certain models.

    8. Freepik 3D Models

    • Type: Free
    • Pros:
      • Free with no licensing restrictions, suitable for commercial work.
      • Easy to use with simple downloads.
      • Great for smaller or simpler projects where budget is tight.
    • Cons:
      • Smaller selection compared to larger platforms.
      • Quality and model complexity can be limited.

    9. KitBash3D

    • Type: Paid (Free kits available occasionally)
    • Pros:
      • High-quality models designed specifically for world-building.
      • Ideal for creating detailed environments and architectural elements.
      • Files are organized and optimized for Cinema 4D.
    • Cons:
      • Premium pricing, especially for larger kits.
      • Limited free options unless part of specific promotions.

    10. ArtStation Marketplace

    • Type: Paid (some free models)
    • Pros:
      • Community-driven with many talented creators.
      • High-quality models that are ready for commercial work.
      • Variety of styles and genres.
    • Cons:
      • Quality can vary between creators.
      • Some models may need adjustments for Cinema 4D compatibility.
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    Dave

    Administrator
    October 20, 2024 at 8:56 pm in reply to: Dynamic jewelry in Cinema 4D

    Hi James, it’s totally doable this way, the tutorial is just a quick dirty cheat to save you some time. There’s some new angular connectors in the 2025 version of C4D too that might help with this kind of thing, I might do another tutorial showing how to set that up

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    Dave

    Administrator
    October 20, 2024 at 8:46 pm in reply to: Balloon Texture tips in Redshift

    Hi Bob, the BACK-LIGHTING/TRANSLUCENCY setting is in the old RS Material which you can still use in the latest versions of Redshift if you want to do it that way – The new Standard Material is usually a better option for most things but I still use the old shader pretty often for this sort of thing.

    I might do a tutorial on creating a realistic balloon material complete with varied translucency, fingerprints etc

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    Dave

    Administrator
    October 20, 2024 at 8:39 pm in reply to: bake multiple baked textures into one single texture

    Also make sure the texture map is high enough resolution for everything to fit on there, 4 or 8k maybe

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    Dave

    Administrator
    October 20, 2024 at 8:38 pm in reply to: bake multiple baked textures into one single texture

    Hi Stephan, If you select all objects, switch to polygons mode and in the UV Editor layout, under UV Packing, you can fit all UV islands into one texture by clicking APPLY under UV Packing.

    This way all objects can share a single texture (you may need to reproject the textures you currently have to the new UV layout which you can do with the Property Transfer Manager, here’s a video about that:

    https://youtu.be/S6Oq4Xnc-AU?t=1148

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    Dave

    Administrator
    October 20, 2024 at 8:25 pm in reply to: Apply Material to MoExtruded part only.

    Thanks for the file Parag, I’ve emailed over a revised version of your project with a few tweaks to your setup, you almost had it!

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    Dave

    Administrator
    October 8, 2024 at 5:51 pm in reply to: Octane or Redshift?

    All 3 are very capable renderers, and all 3 work in very similar ways, so you should be able to go from one to the other pretty easiliy if you ever needed to.

    Here’s a few reasons I switched to Redshift:

    1. It’s just as fast (if not faster in some cases) as Octane.

    2. It’s the most popular and widely used Renderer for Cinema 4D at studios around the world.

    3. It’s deeply integrated into Cinema 4D (and is developed directly by Maxon).

    4. It’s a Biased Renderer, meaning it’s very easy to art direct and get the exact look you’re after which is great in a production environment.

    We’re trying to help as many people as we can in C4D so it made sense for us to switch to Redshift (plus we actually find it easier and more intuitive to use)

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    Dave

    Administrator
    October 8, 2024 at 5:45 pm in reply to: Bullet Tag dynamics vs. Simulation Tag dynamics

    Hi Joanna, the bullet solver is the older legacy simulation system in Cinema 4D. It was often very slow, unstable and hard to work with (especially for cloth and soft body simulations).

    The new system is much better, it utilizes your GPU so it can simulate much much faster. The new unified system also allows interaction between cloth, soft bodies, rigid bodies, particles, pyro etc (which bullet did not do so well).

    I think the new system is better in every way so I cant see any need to go back to bullet.

    I’d say use the new system (especially if you have a decent GPU) and only use bullet if you’re struggling to get your simulation the way you want it, bullet may work better in certain situations.

    I actually switched back to bullet once when creating this effect: https://cgshortcuts.com/expanding-sphere-effect-in-cinema-4d

    Because I couldn’t achieve the effect in the new version.

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    Dave

    Administrator
    September 25, 2024 at 5:29 pm in reply to: label /emboss is appearing on both sides of glass/ transparent material

    Hi Jesse, flat projection projects straight through your object which is why it appears in reverse on the back. The easiest way to fix this is to select only the faces you want the label to appear on and using a selection tag limit the projection to just that area. We actually go through this exact problem in this lesson: https://cgshortcuts.com/courses/the-ultimate-redshift-materials-guide/lessons/stickers-or-decals-in-redshift

    You could also just UV unwrap your object rather than projecting.

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    Dave

    Administrator
    September 21, 2024 at 4:46 pm in reply to: Boolean Issues – text into object

    Hey Nick, welcome aboard and thanks for sending over your project file.

    If you take a look at your text with the subdiv surface, its a bit of a mess because the underlying text geometry is not even

    It might be better to put the text into a REMESH to make it cleaner.

    But in this case Im not sure why you’d need the Subdivision surface at all, if you just disable that it should work fine.

    But its important to make sure all your objects have good topology when using the Boole or it will give unwanted results.

    You could also try using the volume builder instead.

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    Dave

    Administrator
    August 14, 2024 at 5:37 pm in reply to: Where can I download materials and lighting data?

    Actually if that’s the Octane Library you can grab it here under the MATERIALS tab: https://cgshortcuts.com/courses/the-ultimate-octane-masterclass

    All the other project files are there as well

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    Dave

    Administrator
    August 14, 2024 at 5:35 pm in reply to: Where can I download materials and lighting data?

    Hi 瞬,

    You can grab it here: https://cgshortcuts.com/redshift-material-database

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    Dave

    Administrator
    August 4, 2024 at 9:21 pm in reply to: Preview MOV videos on Windows

    If you install K-Lite you should be able to view MOV thumbnails (or just about any other media type too).

    https://codecguide.com/download_kl.htm

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    Dave

    Administrator
    August 6, 2024 at 9:07 pm in reply to: Animated necklace

    Thanks for that Alena.

    I’ve done a test scene that I’ll send over via email where I’ve made the Pearls Rigid Bodies and connected them (with dynamic connectors) to the String (which I’ve made Cloth Dynamic) which seems to work well.

    Having chains will add a layer of complexity though, you’ll need to make each chain link a dynamic body and make sure none of the geometry is intersecting – also a good idea to work at real-world scale (your necklace is 15m tall;)

    I think this one might make a good tutorial so I’ll add it to the list as well.

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