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Anonymous1 year agoSolved
Semi Transparent Materials
Heya Dave,
I came across this fantastic technical walk-through channel of how things work and wondered if you know how they make the semi transparent look with the middle completely see-through and a coloured edge to show the form of the objects. And how do you think the smokey air in the pipes is created?
Cheers, Matt
https://youtu.be/F-Iugo2lqvk
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Hey Matt,
Great find! Animagraffs has some awesome breakdowns.
For the semi-transparent material with colored edges, they’re likely using a Fresnel effect or a thin-film shader in their material setup. In Redshift (or any other renderer), you can achieve this by:
Using
Fresnelin theOpacityorTransmission– This makes the center fully transparent while keeping the edges visible.Adding a
Rim LightorSubsurface Scattering– To enhance the glow around the edges.Using a Custom Shader – In Redshift, the
RS Materialwith aTransmission colorand aFresnel nodein theOpacity slotcan help get that look.For the smokey air inside the pipes, it’s probably:
An animated texture mapped inside a transparent object.
A volumetric shader inside the pipes with noise-driven density.
A post-processing trick using compositing.
You could try
Redshift Volumewith a noise texture or even an animated VDB if you want full control (Pyrocan also give you very realistic looking smoke but you need a lot of RAM and storage).I think I might add this one to my list of tutorials to make too, a few people have contacted me about this kind of thing.
Hope that helps
Cheers,
Dave