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The Ultimate Redshift Masterclass

Cinema 4DRedshiftIntermediateFilesUpgrade to access this course

29 July 2022

102 lessons · 12h 2m

The first step toward professional rendering is choosing the right renderer. We’ve been using Redshift Renderer® in production for several years now and highly recommend it if you want to lift your rendering game. However, there has been a lack of training available for Redshift … until now.

Course Release Date: 30 July 2022

Lessons

Lesson 1 is always free to preview.

  • Overview
  • 1
    Why Use Redshift Render
    3m
  • 2
    Hardware Suggestions and Redshift BenchmarkLocked
    4m
  • 3
    How to Install Redshift and the C4D PluginLocked
    4m
  • 4
    Redshift QuickstartLocked
    1m
  • 5
    How to Create a Redshift WorkspaceLocked
    3m
  • 6
    The Redshift RenderviewLocked
    8m
  • 7
    UPDATE 2022: Redshift UI Changes for S26 and CPU GPU Hybrid RenderingLocked
    11m
  • Materials
  • 8
    Output NodeLocked
    2m
  • 9
    RS Materials DiffuseLocked
    3m
  • 10
    ReflectionsLocked
    7m
  • 11
    RefractionsLocked
    2m
  • 12
    Sub-Surface ScatteringLocked
    4m
  • 13
    SheenLocked
    2m
  • 14
    Backlight-TranslucencyLocked
    2m
  • 15
    CoatingLocked
    3m
  • 16
    OverallLocked
    1m
  • 17
    IncandescantLocked
    3m
  • 18
    HairLocked
    8m
  • 19
    SkinLocked
    6m
  • 20
    Material BlenderLocked
    3m
  • 21
    SpriteLocked
    1m
  • 22
    More SSSLocked
    1m
  • 23
    Car PaintLocked
    5m
  • 24
    Material ConverterLocked
    1m
  • 25
    Standard Material – Overview and DiffuseLocked
    10m
  • 26
    Standard Material – Presets and AssetsLocked
    6m
  • 27
    Standard Material – GeometryLocked
    4m
  • 28
    Standard Material – MetalLocked
    7m
  • 29
    Standard Material – Thin FilmLocked
    7m
  • 30
    Standard Material – Glass – Transmission DepthLocked
    11m
  • 31
    Standard Material – SSS Random WalkLocked
    11m
  • Nodes
  • 32
    AOLocked
    3m
  • 33
    Camera MapLocked
    4m
  • 34
    CurvatureLocked
    2m
  • 35
    Noise and Maxon NoiseLocked
    5m
  • 36
    RampLocked
    2m
  • 37
    Texture MapsLocked
    6m
  • 38
    WireframeLocked
    1m
  • 39
    AOV NodeLocked
    4m
  • 40
    BumpLocked
    4m
  • 41
    Bump BlenderLocked
    1m
  • 42
    C4D ShaderLocked
    2m
  • 43
    DisplacementLocked
    4m
  • 44
    User DataLocked
    3m
  • 45
    FresnelLocked
    2m
  • 46
    ReferenceLocked
    1m
  • 47
    MultishaderLocked
    3m
  • 48
    Round CornersLocked
    1m
  • 49
    TriplanarLocked
    3m
  • 50
    UV ProjectionLocked
    1m
  • 51
    VolumesLocked
    4m
  • 52
    Math NodesLocked
    3m
  • 53
    Color NodesLocked
    1m
  • 54
    Maxon Noise Input SourceLocked
    4m
  • 55
    UPDATE 2022: New Node Editor Workflow in C4D S26Locked
    19m
  • RS Material Projects
  • 56
    Redshift BubblesLocked
    3m
  • 57
    Redshift Fog NoiseLocked
    4m
  • 58
    Redshift GreeblesLocked
    6m
  • 59
    Redshift JadeLocked
    4m
  • 60
    Redshift PBR WorkflowLocked
    3m
  • 61
    Redshift Stickers and DecalsLocked
    8m
  • 62
    Redshift Wet RoadLocked
    5m
  • Rendering
  • 63
    Render Settings BasicsLocked
    27m
  • 64
    CPU vs GPU vs Hybrid and Speed TestsLocked
    8m
  • 65
    Optimization – How to Speed Up Your RendersLocked
    14m
  • 66
    Sampling In Depth – Automatic vs ManualLocked
    32m
  • 67
    RenderView Vs Viewport RenderLocked
    12m
  • 68
    DenoiserLocked
    8m
  • 69
    Progressive Vs BucketLocked
    4m
  • 70
    RT Render (Real Time)Locked
    7m
  • 71
    Rendertime GeometryLocked
    7m
  • 72
    Rendering HairLocked
    6m
  • 73
    Rendering ParticlesLocked
    7m
  • 74
    AOVsLocked
    15m
  • 75
    Redshift Object Tag (Visible)Locked
    4m
  • 76
    Redshift Object Tag (matte Shadow + Alpha Reflection)Locked
    9m
  • Lighting
  • 77
    RS Lighting- The basicsLocked
    35m
  • 78
    Point LightLocked
    9m
  • 79
    Spot LightLocked
    6m
  • 80
    Infinite Light – also Long ShadowsLocked
    7m
  • 81
    Area LightLocked
    21m
  • 82
    Dome LightLocked
    12m
  • 83
    IES LightsLocked
    5m
  • 84
    PortalLocked
    8m
  • 85
    Sun and SkyLocked
    10m
  • 86
    GI (Global Illumination)Locked
    14m
  • 87
    Volumetric LightingLocked
    6m
  • 88
    CausticsLocked
    16m
  • 89
    Lighting Quick TipsLocked
    6m
  • 90
    GobosLocked
    5m
  • Camera
  • 91
    Camera OverviewLocked
    14m
  • 92
    Standard CameraLocked
    6m
  • 93
    Fisheye CameraLocked
    3m
  • 94
    Spherical CameraLocked
    2m
  • 95
    Cylindrical CameraLocked
    1m
  • 96
    Stereo Spherical CameraLocked
    4m
  • 97
    Bokeh Depth of FieldLocked
    15m
  • 98
    Motion BlurLocked
    8m
  • RS Lighting and Rendering Projects
  • 99
    Colorful Gradient TrickLocked
    15m
  • 100
    Studio Lighting and Infinite FloorLocked
    19m
  • 101
    Matrix ScatterLocked
    5m
  • 102
    Redshift ProxyLocked
    2m

Project Files

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cgshortcuts-redshift-materials.zip
519.6 MB
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519.6 MB
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redshift-material-projects.zip
48.4 MB
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48.4 MB
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rs-masterclass-lighting.zip
235.8 MB
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235.8 MB

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